The game “DNF” Judo can play the pictures that can be grasped, and the monsters that cannot be grasped can only be leveled. The fish head is the first one, and the second one is the chicken brother. At the beginning, the chicken brother was summoned like the fourth brother, and later it became a tornado-like monster attracting skill. I personally think that the second one is best to use the blade ghost. It’s too difficult for PKC to survive until the Purple Array comes out. At most, you can use Ghost Flash. You fight with other people in melee with a cloth armor. Light a cigarette and cut a knife. Maybe it has something to do with my judo game. There are too many judo invincible skills, and it is not enough blue that affects judo clearance.
Judo’s skill cycle is not invincible and the time is very short. Except for the mechanic map like the king’s relic, which is more difficult, the others are relatively simple, and they really lack blue. Judo can play the map that can be grasped, the monster that can’t be caught can only be level A, and the boss behind can’t be caught, how to fight. Back then, there were a lot of PK players, so it didn’t matter if there were fewer activities. Those with big tickets went to PK after finishing the map. The shortcomings of the skill bar, which seem to be less expensive today, have instead promoted the players of the year to move towards the technology flow.
It is the kind of skill-based player who uses a set of PK points to upgrade the map and rely on the combo to brush the map. The abundance of activities after the full level also means the decline of pkc, which is also quite embarrassing. And although many parts of DNF seem to have changed, the kernel has continued, otherwise it will not live to this day. Even in the 60th version, pve also has repeated content from the death tower to the lamentation of the ruins of Terra and even the other world behind (that is, the upgrade is too long, and it seems that there are too few things after the full level.)
From jars to equipment synthesis and then to the simple and rude magic box, the ingredients of simple and rude du (the kind that can be directly exchanged for income) have been continued. Game skills have gradually evolved from pure drawing skills to gameplay skills and data skills. Although I agree with the homogeneity of occupations, I must admit that this is an inevitable change. Otherwise, with the current pve-based gameplay, the various bells and whistles will not be balanced at all.