DOFUS: Cra 2.64, class balancing, nerf or upgrade?

The Cra is the new problem class of Dofus ! After the Osamodas and the Sacrier, it seems that he is becoming a regular fan of balancing. And it will still be the case with the 2.64 update, retouching it quite severely in several areas.

DOFUS: Cra 2.64, class balancing, nerf or upgrade?

Too simple, the Cra class is eternally unsatisfied. Even after many balancing and redesigning, its gameplay still poses as much of a problem. To deal with this problem, this new change pass hits hard. Thus, several spells are removed or merged to make room. The goal ? Strengthen the protection and control capacities of the Cra. The little bonus? A trap on another class than the Sram!

Map of Cra variants for Dofus 2.64

You will note the removal of Critical Shot, Abolition Arrow and Healing Arrow. Very specific choices, but rest assured, they are compensated! Indeed, you will notably be able to find a critical bonus on Powerful Shot.

Old variant map
dofus cra 2.64 variants spells redesign map balancing
New variant map

New spells

The Cra wins with 2.64 two spells with staggered effects as well as a trap. Quite special tools and more or less directly inspired by Touch, where the class recently had the right to a major overhaul.

  • Mirror with larks : This is the famous trap. Occupies a single cell. If activated, removes up to 2 dodgeable MP and attracts in a cross of 3 towards the center. Costs 2 AP and launches up to 4 Range without line of sight. Combable with a beacon to replace concentration. Has 2 reroll turns and is the Eye for an Eye variant.
  • An eye for an eye : Pushes the target 2 cells and steals range if it is an enemy. If the target is an enemy, it moves back 2 squares again with each attack on the Cra, losing range. If it’s an ally, apply the same effects but from the ally. Costs 3 AP and launches every 3 turns. This is the variant of Lark Mirror.
  • Vendetta : Increases the Critical Strikes of the ally or of oneself. Each time an enemy attacks, he will suffer an increase in his damage (5% each time for 1 turn, stacking 3). Costs 2 AP with 2 reroll rounds. Variant of Sentinel.

Bulk Changes

  • Nerf : The spell is less powerful
  • Neutral : The fate remains more or less the same / The changes offset each other / The change is to be taken as a whole on the class
  • UP : The spell is more powerful

Air way

Magic Arrow Range bonus/penalty: 2 => 3
Minimum range: 1 => 0
Max cumulation: 1
UP
Harassing Arrow Increased damage UP
Absorbing Arrow Minimum range: 6 => 4 UP

Way Fire

Crushing Arrow Minimum range: 5 => 3 UP

Land route

Punitive Arrows Minimum range: 6 => 4 UP
Arrow of Judgment Throws per target: 2 => 1
Damage increase
UP
Poison Arrow Becomes the variant of Flèche Accomplice UP
Arrow Accomplice Takes Critical Damage into account
Now also casts on enemies
Minimum range: 5 => 3
UP
Destructive Arrow The penalty is now 60 in Critical Hit
Casts per turn: 3 => 2
UP
Barrage Shot Minimum range: 4 => 2
CC rate: 25 => 15%
UP

Water Way

Redemption Arrow Bonus duration: 1 => 2 turns
Increased damage
UP
Mole Eye Penalty range: 6 => 4
Circle: 3 => 2
Minimum range: 5 => 3
Restart interval: 3 => 2
Can be cast on turn 1
Damage increase
Neutral
Slow Arrow Zone: Circle 2 => Cone of 3
Throw diagonally: yes => no
Target required: yes => no
Damage decrease
Casts per target: / => infinite
UP

Multi-element and utility spells

Reprisals Restart interval: 4 => 3 UP
Long Shot Does not affect (FINALLY) plus enemies UP
Bow Mastery Becomes Reminder Beacon variant Neutral
Reminder Tag Becomes the variant of Bow Mastery Neutral
Power Shot Grants up to 12% CC (in addition to potency)
Restart interval: 6 => 4
UP
Persecuting Arrow Minimum range: 5 => 4 UP

DOFUS 2.64 – When does it happen?

The major summer update is already in beta for testing. The arrival on the classic servers will be very soon, on Tuesday, June 28, 2022.


Facebook
Pinterest
Twitter
LinkedIn
Email

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *