Destiny Patch 6.2.5 Revamps Almost All Weapon Archetypes

This week sees big changes in Destiny 2, just in time for the annual Festival of the Lost event. Although most of the attention is focused on slaying pumpkin-headed demons and collecting candies in exchange for excellent loot, the mid-season update brought many adjustments to the sandbox. .

Nearly every weapon archetype in Destiny 2 has been put under the microscope, with Bungie’s tweaks focused on creating balance throughout the arsenal. This resulted in a number of small but important changes, from changing the handling per microseconds to changing the range at which these weapons are effective in PvP action. While you probably won’t notice these adjustments right away, you will feel big changes with several Exotic weapons.

Now Playing: Bande-annonce de Destiny 2 : Season of Plunder – Festival of the Lost

Arc-energy SMG Riskrunner won’t be as dominant in PvP, as Bungie reduced the Arc Superconductor perk from 50% to 15%, significantly reducing its defensive shield. The popular Lord of Wolves shotgun has seen more changes, and its main Release the Wolves perk now has reduced ADS accuracy penalties, 40% more damage in PvE, and a fully automatic fire mode.

Fixed an issue where the Queen’s Wrath perk was not correctly applying Truesight in certain activities for the Wish-Ender bow, and Jade Rabbit lost a lot of aim assist.

Elsewhere in the patch notes you can read how Ruffians will spawn a bit more in Expeditions, some changes coming for the next round of Eruption in Iron Banner, and Dares of Eternity now rewards players with treasure coordinates. after completing this activity.

Destiny 2 Update 6.2.5 Notes

Crucible

  • Fixed an issue where seasonal Crucible and Iron Banner kills and deaths would only update at the end of the match, rather than continuously during the match.
  • Fixed an issue where Guardian kills were not progressing the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing.
  • Shaxx apologizes profusely.

Iron Banner: Eruption

  • Fixed an issue where Crucible Medals were being awarded instead of Iron Banner Medals.
  • Fixed an issue where stoppage bonus points were awarded multiple times if more than one player contributed to the stoppage.
  • He will only award points to the team once.
  • Fixed an issue where the game type icon was not showing on the activity intro screen.

Looting the Expedition

  • Thugs will no longer disappear at the end of practice phases. Additionally, their spawn rate has increased by 7%.

Eternity Challenges

  • Treasure coordinates will now drop after completing the activity.

Raids and dungeons

  • Added mitigations for issues where players could inadvertently die after ringing the Conquest Bell in the Duality Dungeon.
  • Fixed an issue in the Duality Dungeon where quickly interacting with Calus Statues could block progression.
  • Fixed an issue in King’s Fall where players would receive confirmation upon completing the Deepsight puzzle but not have the chest spawn.
  • Fixed an issue in King’s Fall where players would join progression in the wrong place before starting the Golgoroth encounter.

Gameplay and investment

Armor

  • Fixed an issue where Gyrfalcon’s Hauberk Overshield would allow players to gain infinite Juggernaut Melee, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts.
  • Fixed an issue where Ion Traces generated by Fallen Star would grant Glaive shield energy.
  • Fixed an issue where Dawn Chorus was not appearing in player collections.
  • The Second Chance Anti-Barrier Shield Cast will now completely deplete a barrier of Grandmaster level Barrier Champions.

Armes

  • The version of Horrors Least that is no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes.
  • The Blood Feud submachine gun will no longer appear tiny on the inspect screen.
  • Fixed Wish-Ender’s Queens Wrath perk not working in Crucible.
  • Fixed the Iron Banner Handgun and Rocket Launcher in the rewards track not having Masterwork slots.
  • Fixed King’s Falls Sundered Flesh shader applying inconsistently.
  • Fixed glow on Peacebringer weapon ornament.

Weapon Balance

Automatic Rifles

  • Increased the effects of the Stability stat on recoil reduction by roughly 20% at the top end.
  • Details
  • Increased Critical Damage multiplier from 1.5 to 1.55, increasing Critical Damage from 30 to 31.

Arcs

  • Increased storage duration of bows. Duration varies by subfamily and handling stats.
  • Front with 0 to 100 manipulations.
  • Light: 0.4 to 0.2s.
  • Accuracy: 0.433 to 0.2s.
  • After with manipulation from 0 to 100:
  • Light: 0.45 to 0.3s.
  • Accuracy: 0.48 to 0.33s.

Pulse Rifles

  • Rebalanced the effect of manipulation on Pulse Rifles.
  • Increased handling effects by 5% on high end (mostly affects lightweights and adaptive).
  • Reduced the effects of manipulation by 2% on the low end (mostly affects high hits and rapid fire).
  • Adjusted damage reduction scale based on range stat.
  • Range 0: reduced from 16 to 15m.
  • Range 100: unchanged.
  • Adaptive: increased accuracy multiplier from 1.6x to 1.65x (critical damage increased from 30.4 to 31.4).
  • Rapid-Fires: Piece of Mind base zoom reduced from 19 to 18.

Scout Rifles

  • High Impacts: body damage reduced from 42 to 40 and critical damage from 73.5 to 70.

Side arms

  • Increased auto-aim drop distance by 30% at all levels. Previously, handguns were the only primary weapon where auto-aim significantly decreased before damage, bringing them to par with other primary weapons.

SMG

  • Reduced damage fall end (the distance at which weapon damage in hipfire reaches its lowest point, ADS extends this distance) from 24m to 23m across the surface .
  • This means that the damage decay will start at the same point, but the damage will decay a little faster.
  • Clarifications: Increased Critical Damage from 22.4 to 23.8 and Base Damage from 16 to 17. Reduced Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire zoom from 16 to 15.
  • Light: Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.

Fusion Rifles

  • Clarifications: Reduced the effect of the Precision Frame Intrinsic perk on the direction of recoil by 50% for Fusion Rifles only.

swords

  • Reduced Glaive Shield damage resistance against players from 75% to 50%.
  • Super Player damage unchanged at 50%.
  • Non-player damage unchanged at 97.5%.

sniper rifles

  • Increased stabilization time after receiving a flinch by 60%.
  • Reduced the flinch received in PvE.

Trace guns

  • Increased the effect of stability on recoil reduction at the low end of the stat by roughly 10%, at the high end of the stat by roughly 25%.

rocket launcher

  • Increased explosion radius by 0.4m at all levels.

Advantages

  • Gutshot Straight : Suppression of the audio signal from the activation.
  • Rangefinder: Removed 30% scalar on aim assist drop.

Exotics

Wish-Ender

  • Fixed an issue where the Queen’s Wrath perk was not applying Truesight correctly in certain PvP maps, Lost Sectors, and other activities.

jade rabbit

  • Aim assist reduced by 20.

lord of wolves

(While Unleash the Wolves is active)

  • ADS accuracy penalty reduced from 10x to 3x.
  • Removed the universal 25% base damage bonus that previously existed.
  • Added 40% additional PvE damage bonus.
  • Removed 50% critical hit multiplier penalty.
  • Triggers fully automatically.

No time to explain

  • Reduced knockback direction from 90 to 73.
  • Reduced aim assist stats from 45 to 40.

risk runner

  • Reduced damage resistance against players while Superconducting Arc is active from 50% to 15%.

Abilities

  • Fixed an issue where some icons were displaying with the wrong background in Ikora.
  • Fixed an issue with Burning Mail where the camera could sometimes come off when spinning at specific sensitivities.
  • Fixed an issue where Lightning Surge and Thunderclap abilities were not dealing damage to Stasis Crystals or Bleak Watchers.
  • Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not appearing in the kill stream.
  • Fixed an issue where Combination Blow would not disable when swapping subclasses.
  • Fixed an issue where the Void Overshield keyword flyout would display when inspecting Whisper of Rime.

Platforms and systems

  • Fixed an issue where players on PlayStation Network would continue to see the Lightfall pre-order upsell dialog after purchasing the pre-order. Interacting with the dialog sent them to the store’s product page, which correctly stated that Lightfall was already owned.
  • Fixed an issue where the purchase confirmation toast would not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass.

General

  • Fixed a photosensitivity issue where Ketch Turrets would flicker in the player camera when targeted.
  • Fixed an issue where new Hunter characters created on veteran accounts could have incorrect subclass access.
  • Fixed an issue where Deepsight rigs would block a portal in the Throneworld mission, The Ritual.

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